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FIT2073 Game design studio 1

Chief Examiner

This field records the Chief Examiner for unit approval purposes. It does not publish, and can only be edited by Faculty Office staff

To update the published Chief Examiner, you will need to update the Faculty Information/Contact Person field below.

Matthew Butler

NB: This view restricted to entries modified on or after 19990401000000

Unit Code, Name, Abbreviation

FIT2073 Game design studio 1 (14 Sep 2015, 2:39pm) [GAMEDESIGN 1 (14 Sep 2015, 2:39pm)]

Reasons for Introduction

Reasons for Introduction (06 Aug 2010, 2:58pm)

Following the 2010 Review of the Faculty of Information Technology this unit forms part of the new Games Development major established within the Bachelor of Information Technology and Systems degree.

Reasons for Change (30 Sep 2020, 4:18pm)

September 2016: The contact hours are being changed from 4hr Studio to 3hr Studio + 1hr Seminar. While 4hr class works well it is extremely resource intensive (staff and space). During this initial offering an opportunity has been identified to rejig the offering to be 3hrs of Studio with a 1hr seminar at the end of the week to reflect on the week theory and playtesting. This will help with resourcing if enrollments grow in size.

February 2015: This unit has undergone change during the course architectures redesign of BIT Games Development major. The basis of the unit remains the same, however change has been made to deliver the unit in a Studio format. There is no significant change to Learning Outcomes, however there is minor change to content and assessment.

April 2014: Amendment to learning outcomes after discussion with chief examiner.

30/09/2020 Admin: Update to include new assessment and teaching approach fields as per Handbook requirements.

Role, Relationship and Relevance of Unit (06 Aug 2010, 3:59pm)

This is a required unit in the Games Development major and is intended to provide the necessary background in games history, hardware, narrative and the games development process so that students can develop their understanding of the multimedia development process, as it is applied in the area of games. Knowledge of game design techniques is an essential requirement for those students wishing to pursue a career in the game development industry. One of the significant aspects in game production is the creation of appropriate and engaging game narratives which allow players to be completely drawn into the game. The theory enables students to design appropriate and innovative games applications, engage in this narrative creation process and the practical elements allow students to appreciate the consequences of their design decisions. The unit provides knowledge and skills which students can apply within their game development projects in the third year studio project/s (FIT3039/3040) and across all subsequent units.

Objectives

Objectives (14 Sep 2015, 2:42pm)

At the completion of this unit, students should be able to:

  1. construct a game narrative that expresses effective structure and mapping of plotlines and characters into interactive structures;
  2. design environments with clearly indicated game challenges (time and intrinsic stress involved) and game balancing;
  3. formulate a theoretical game design to a specific brief, implementing effective game narrative and balancing;
  4. constructively critique game designs based on understanding of good game design principles;
  5. work collaboratively in a team environment.

Unit Content

ASCED Discipline Group Classification (06 Aug 2010, 3:01pm)

029999

Synopsis (14 Sep 2015, 2:43pm)

This unit provides a foundation in the theoretical and practical principles of game design and game narrative structures in the games development process. Utilising the principles taught in this unit, students will be given the opportunity to design innovative game applications and implement the consequences of their decisions as working game prototypes.

The combination of theory and practice in this unit is geared to equip students with the skills to not only design innovative games, but also to critique existing games and importantly new game ideas. The studio environment will facilitate considerable peer interaction, in particular in the design, communication, and critique of new game ideas. The unit provides knowledge and skills, which students can apply within their game development projects in the third year studio project/s (FIT3039/3040) and across all subsequent units.

Prescribed Reading (for new units) (30 Sep 2020, 4:17pm)

Technological requirements

(For Clayton Campus ONLY) Please note: This is a bring your own device unit. You will be expected to bring a web-connected device (i.e., laptop or tablet) to class to access specialist software. The applications for your class can be accessed at the website move.monash.edu . For more information, visit monash.edu/mov

Teaching Methods

Mode (06 Aug 2010, 3:01pm)

On-campus

Special teaching arrangements (30 Sep 2020, 4:18pm)

This unit has particular requirements for teaching and timetabling:

  • 3hr Studio classes should be timetabled in Studio spaces that facilitate group work
  • The 1hr seminar is for all students at the same time and should be timetabled AFTER all studio classes have run as it reflects on the weeks outcomes.
  • Studio-based classes This teaching and learning approach provides facilitated learning, practical exploration and peer learning. In each week's three hour Studio class, students will explore the key concepts of game design through discussion of theory, creative exercises, game design activities, playtesting, and peer presentation and review. The Studio classes facilitate a dynamic and exploratory learning environment that best aligns with the creative demands of game design and the games industry in general. Seminar classes Each week concludes with an hour long seminar for all students. This provides the opportunity to consolidate and discuss concepts from the week and place them into context of both published computer games and also the game designs that students have come up with in the Studio classes. The seminar will be essential for deeper understanding of the weeks content.

    Assessment

    Assessment Summary (30 Sep 2020, 5:06pm)

    In-semester assessment: 100%

    Workloads

    Workload Requirements (02 Sep 2016, 2:47pm)

    Minimum total expected workload equals 12 hours per week comprising:

    (a.) Contact hours for on-campus students:

  • Three hour studio plus One hour seminar
  • (b.) Additional requirements (all students):

  • A minimum of 2-3 hours of personal study per one hour of contact time in order to satisfy the reading, assignment and exam expectations.
  • Additional/Special Timetabling Requirements (02 Sep 2016, 2:49pm)

    Please note that the 3 hour studio class should be timetabled in a Studio room or other room agreed upon by the CE. The 1 hour seminar should be timetabled for all students and run after all studio classes have run for that week.

    Resource Requirements

    Teaching Responsibility (Callista Entry) (06 Aug 2010, 3:05pm)

    FIT

    Interfaculty Involvement (06 Aug 2010, 3:05pm)

    N/A

    Prerequisites

    Prerequisite Units (14 Sep 2015, 2:45pm)

    Corequisites (06 Aug 2010, 3:05pm)

    Nil

    Prohibitions (06 Aug 2010, 3:06pm)

    FIT2048

    Proposed year of Introduction (for new units) (06 Aug 2010, 3:06pm)

    2011

    Location of Offering (06 Aug 2010, 3:06pm)

    Caulfield

    Faculty Information

    Proposer

    Derrick Martin

    Approvals

    School: 23 Sep 2016 (Jeanette Niehus)
    Faculty Education Committee: 23 Sep 2016 (Jeanette Niehus)
    Faculty Board: 23 Sep 2016 (Jeanette Niehus)
    ADT:
    Faculty Manager:
    Dean's Advisory Council:
    Other:

    Version History

    06 Aug 2010 Derrick Martin Initial Draft; modified UnitName; modified Abbreviation; modified ReasonsForIntroduction/RIntro; modified ReasonsForIntroduction/RChange; modified ReasonsForIntroduction/RoleRelationshipRelevance; modified UnitObjectives/Objectives; modified UnitContent/ASCED; modified UnitContent/Synopsis; modified UnitContent/PrescribedReading; modified Teaching/Mode; modified Teaching/SpecialArrangements; modified Assessment/Summary; modified Workload/ContactHours; modified UnitObjectives/ObjText; modified UnitObjectives/ObjCognitive; modified UnitObjectives/ObjSocial; modified ReasonsForIntroduction/RoleRelationshipRelevance; modified UnitObjectives/ObjAffective; modified UnitObjectives/ObjPsychomotor; modified Workload/SpecialRequirements; modified ResourceReqs/SchoolReqs; modified ResourceReqs/InterFaculty; modified Prerequisites/PreReqUnits; modified Prerequisites/PreReqKnowledge; modified Corequisites; modified Prohibitions; modified DateOfIntroduction; modified LocationOfOffering
    06 Aug 2010 Michael Morgan modified FacultyInformation/FIContact
    06 Aug 2010 Matthew Butler modified UnitName; modified ReasonsForIntroduction/RChange; modified ReasonsForIntroduction/RoleRelationshipRelevance; modified UnitObjectives/Objectives; modified UnitContent/Synopsis
    11 Aug 2010 Matthew Butler modified Prerequisites/PreReqUnits
    26 Aug 2010 Kendall Williamson FIT2073 Chief Examiner Approval, ( proxy school approval )
    26 Aug 2010 Kendall Williamson FEC Approval
    26 Aug 2010 Kendall Williamson FacultyBoard Approval - FEC Special Email Meeting 1/10 approved new unit for 2011 offering. FB 4/10 for noting only
    11 Oct 2010 Derrick Martin Changed the timetable and special timetable requirements to ensure software compatability for the timetables tutorial rooms
    22 Jan 2014 Damien Moore modified Workload/ContactHours (bulk upload from CUPID extract)
    11 Mar 2014 Derrick Martin modified UnitObjectives/Objectives (updated to learning outcomes)
    19 Mar 2014 Margot Schuhmacher FIT2073 Chief Examiner Approval, ( proxy school approval )
    11 Apr 2014 Jeanette Niehus FEC Approval
    11 Apr 2014 Jeanette Niehus FacultyBoard Approval - UGPC approval granted 03/04/14 for minor amendment.
    11 Apr 2014 Caitlin Slattery Amended learning outcomes after discussion with CE.
    14 Apr 2014 Jeanette Niehus FIT2073 Chief Examiner Approval, ( proxy school approval )
    14 Apr 2014 Jeanette Niehus FEC Approval
    14 Apr 2014 Jeanette Niehus FacultyBoard Approval - Admin amendment - changes approved at UGPC 03/04/2014.
    14 Sep 2015 Caitlin Slattery Updates for course architecture: effective 2016.
    17 Sep 2015 Jeanette Niehus FIT2073 Chief Examiner Approval, ( proxy school approval )
    17 Sep 2015 Jeanette Niehus FEC Approval
    17 Sep 2015 Jeanette Niehus FacultyBoard Approval - FEC approved for course architecture 23/07/2015
    17 Mar 2016 Jeanette Niehus Admin: modified Chief Examiner
    02 Sep 2016 Matthew Butler Modified to change from 4hr Studio to 3hr Studio + 1hr Seminar. Modified ReasonsForIntroduction/RChange, Teaching/SpecialArrangements, Teaching/SpecialArrangements, Workload/ContactHours, Teaching/SpecialArrangements, Workload/SpecialRequirements and FacultyInformation/FIContact; modified ReasonsForIntroduction/RChange
    23 Sep 2016 Jeanette Niehus FIT2073 Chief Examiner Approval, ( proxy school approval )
    23 Sep 2016 Jeanette Niehus FEC Approval
    23 Sep 2016 Jeanette Niehus FacultyBoard Approval - Approved at FEC 4/16, Item 8.2
    19 Jan 2017 Jeanette Niehus Admin: modified Chief Examiner
    30 Sep 2020 Miriam Little modified UnitContent/PrescribedReading; modified ReasonsForIntroduction/RChange; modified Teaching/SpecialArrangements; modified Assessment/Summary

    This version: